This week we will be playing the game we didn't get to play last week. It should be fun!
Overall I think I did fairly well this semester. I contributed quite a bit to our board game and was very involved in balancing the game. The game turned out well, and our team worked well together (besides losing 1 member in the last half of the semester).
CSG Intro Design
Thursday, December 17, 2015
Thursday, December 10, 2015
Week 15 - Playtesting!!
This week people actually played our game, people from our class. This includes Emil!
It seemed overall like people enjoyed and understood our game. I also played the other teams games (except the card game a team made) and I honestly preferred "The Games Game". It was a lot of fun even though I got screwed quite a bit (6 turns in a row where I lost a turn).
It seemed overall like people enjoyed and understood our game. I also played the other teams games (except the card game a team made) and I honestly preferred "The Games Game". It was a lot of fun even though I got screwed quite a bit (6 turns in a row where I lost a turn).
Thursday, December 3, 2015
Week 14 - Playtesting
This week we did more playtesting! We did a lot of balancing of different encounter cards and weather cards as some were a little too harsh while some felt better as more harsh.
Thursday, November 19, 2015
Week 13 - Playtesting!
This week was all about the playtesting. We decided to change around the different distributions of cards. Originally we had 15 Salvage types, with 2 of each type. We've now changed it up so that there are 5 cards that are rarer than the others.
- Flippers
- Life Saver
- Bottle of Rum
- Oxygen Tank
- Spare Change
There are 2 of each of these cards. The other 10 cards there 3 of each.
We did this because we wanted to balance out the amount of uses each salvage cards has. Before lots of Salvage cards were used 4-7 times while some of them were only used 1-2 times. It should now be balanced.
Thursday, November 12, 2015
Week 12 - Paper Card Creation
This week we "actually" created the different cards. It was mainly a lot of writing out of the different Salvage, Encounter and Weather cards.
After creating the different cards, we were able to complete our first playtesting session! We changed a few things but we definitely need to playtest some more.
After creating the different cards, we were able to complete our first playtesting session! We changed a few things but we definitely need to playtest some more.
Thursday, November 5, 2015
Week 11 - Card Creation
This week I was back in class! We started creating the paper prototype for our game today. I focused on primarily creating as many Salvage and Encounter cards as I could. I think some of the cards I made were very creative and would give a nice flavour and humour to the game.
I personally came up with Davy Jones, The Kraken, and Loch Ness Monster cards. I really think they are fun cards to get.
I personally came up with Davy Jones, The Kraken, and Loch Ness Monster cards. I really think they are fun cards to get.
Thursday, October 29, 2015
Week 10 - Absent
I missed this week of class as I was sick! While I was gone, our members pitched their ideas to the group. They decided to go with Jason's idea, Maelstrom. Jason posted his work in progress GDD for the game into a drive folder and shared it with me. He updated me on their decision. So while I was out I pored over the GDD and made some suggestions to it. I wasn't going to not do anything because I was out of class.
Maelstrom GDD
Obviously this GDD is not the document that it was back in Week 10 (it has changed significantly since then) but it gives the general gist of things.
Maelstrom GDD
Obviously this GDD is not the document that it was back in Week 10 (it has changed significantly since then) but it gives the general gist of things.
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